|
By
Rich Wells

illustration by Elise Malmberg
|
What band isn't thrilled at the prospect of playing a live set through a well-appointed sound system operated by competent engineers? This is, of course, the Way It Should Always Be. But any musician with even the slightest grip on reality and an iota of experience playing live shows in small venues has learned that It Is Not Always So. Almost inevitably, at some point you will face bad acoustics, broken equipment, and even inept club employees.
In any case, unless you achieve instant rock royalty status or can otherwise afford to hire your own expert sound person, there will be times when you have to suck it up and help get the job done yourself.
Having played in plenty of dive bars and "nontraditional" venues (the obligatory warehouse spaces, living rooms, decrepit shoebox-shaped storefronts, and a defunct Woolworth's), I am accustomed to lax attitudes and low budgets when it comes to sound. Actually, when playing these types of venues I have come to find excitement at the prospect that the sound person is a) nonexistent, or b) clueless, by their own admission. Believe me, I have experienced each on more than one occasion.
Of course, many musicians don't wish to bear the burden of mixing their own sound in addition to meeting the various other duties that surround the execution of a live show. And it's just not possible in some club setups. But sometimes circumstances necessitate either taking on the challenge yourself or working with the sound person on the fly. If the sound person is a drunk or has lost his ability to hear frequencies above 4 kHz after years of aural ravagement, you might even have to work against him on the fly. (I use the masculine pronouns in the preceding sentence simply because the female sound engineers I've encountered have taken far more care with their hearing.)
Familiarize Yourself with Yourself
In the last few years, you may have noticed a surge in performers creatively mixing elements of their sound onstage. A couple of trends have developed: Extremely small and inexpensive mixers came onto the market, and a more experimental approach has generally crept into various musical genres. As a result, many musicians have become increasingly self-sufficient in organizing their sound before it gets to the sound person. (Bands like Animal Collective and Black Dice immediately spring to mind.)
The less you rely on
the sound person to
"punch up" your sound,
the better off you'll be. |
The trick, of course, is to have previously explored the capabilities of self-mixing through practice, practice, practice. It's also prudent to invest in some type of recorder to keep on hand during practice, whether it's a digital multitrack, a boombox, or a $5 yard-sale cassette player. A recording device can prove priceless for capturing your brilliant new ideas before you forget them. It's also handy for documenting how your instruments are balanced. At the very least, you'll get a ballpark idea of how you sound.
And if you get your sound right in the practice space, there will be less of a need to correct it with sound reinforcement in a club setting. The less you rely on the sound person to "punch up" your sound, the better off you'll be. You'll already know what general levels work, and you can make EQ adjustments so the sound person doesn't have to.
Idiot Check Not Just for Idiots
If you harbor expectations of overcoming bad sound once you get to the club, you'd better try your darndest to fulfill a couple requirements: Get there early, and bring extra stuff. If you're able to get to the club early, you increase your chances of detecting and circumventing bad sound before the night begins. You can also describe your aesthetic to the sound person. As for the "extra stuff," determining what to bring should be based on a combination of your superior intellect and your investigative skills. That is to say, if you don't already know the club, give them a call and find out what they have (or don't have).
Lately I've taken to bringing one of those plastic storage containers with the hinged lids full of stuff to the show. These are usually big, simple, translucent, and stackable: you can put plenty of items in them, and pack them loosely so it's easy to see what's in there. At the end of the set you can throw everything in haphazardly to make things move quickly, and sort it out later. I often take a mic, a Mackie 1202-VLZ compact mixer, and some effects to run my vocals through. That way, I can plug in at line level into whatever setup is there. This gets around potential issues pretty well, and I can work out the vocal sound I want well in advance of the show.
Get there early,
and bring extra stuff. |
If there are still problems once you get to the venue, you're often left with exploring various workarounds. It's a good idea to bring extra cables and different types of adapters so you can interface with whatever idiosyncratic system they might have.
Oh yeah, and bring earplugs. In the tinier venues you can be forced to fit physically into all sorts of little nooks and recesses. These are sometimes perfectly designed to provide the kind of acoustics that will give your ears a thrashing over the course of 45 minutes or so. Earplugs are always good to have on hand anyway.
For other items particular to your band, make a checklist in advance. It's sort of like a pre-show idiot check. (Hopefully you're already well aware of the time-honored idiot check.)
Bad Acoustics, Crap Gear
If you're in a small venue and sound reinforcement is limited (that is, you have no monitors), you'll need to get creative in setting up your equipment. Facing your amps roughly down sightlines that hit the main melodic players (guitars, bass, keys) is better than nothing. How much you turn the amps away from the audience depends on whether the amps are miked, as well.
If you have no stage monitors, you might also want to elevate your amp and tilt it up slightly toward your head. For those who switch between different sound stylings with distortion, effects, or boost pedals, it's helpful to work through bits of each type of sound in quick succession, with an ear toward matching volume and EQ. You may want to avoid extremes and back off the distortion, the boost level, or the effects mix level just enough to keep really loud, pointy sounds from distracting the audience. (Unless, of course, it's your intention to do so; I'm not about to go on some tirade about what's acceptable. I love unacceptable sounds.)
For bass, and keyboard sounds with significant bass content, it's best to err on the side of caution and take out some of the very low frequency content using EQ. This helps avoid a muddy mix while retaining the general sound and clarity of pitch. Definition and body are the objective.
I'm hesitant to encourage the use of three- to two-prong ground lifts to discourage hum, as No Ground + Beer on Floor = Potential Zzzzzzzap. A direct-in (DI) box with a ground-lift switch gives you the option of running through the PA and provides extra insurance against excess buzz, without the safety issues of the three- to two-prong adapters.
The same thing goes for keys: Synth players can prepare a workaround (much like the previously mentioned vocal setup) by running all the keyboards and modules into a mini-mixer and sending the premixed signal at line level to the PA. This is helpful even if the keyboard player uses an amp, because it presents the option of turning the amp down and maneuvering it to become a stage monitor, while the main synth sound goes through the PA.
As for drums, your best precautions are to tune your drums before the show, and try to minimize the mics used, especially if you're experiencing feedback (ouch) or phase cancellation (which will be difficult to detect from the stage). If it's a tiny club, you don't need mics on the drums anyway.
Never leave the EQ
the way it was
from the night before! |
It can be difficult to make vocals sound good even when the club sound doesn't suck. Mostly it comes down to volume. Understanding the nature of your singing in relation to the rest of the music helps immensely. Learn to pull back during louder passages so the sound person can leave your vocal at a moderate level. And don't expect miracles if your breathy whispers can't be heard over a roaring band. Either you'll need to speak up a bit more for the show or the band will have to back off a little. If this tends to be an issue for your band, start with vocals at soundcheck and work the rest of the band around that.
In a perfect world, your band could work with the sound person for as long as it takes to set EQ and levels and get mic placement just right so there's maximum amplification without feedback or unwanted distortion. But in reality, you know it ain't gonna happen at some clubs you're lucky to get a five-minute line check.
If you do have the opportunity to do a real soundcheck, step off the stage while playing so you can hear what you sound like from the audience's perspective. (Hint: it helps to have a long instrument cable for this.) If possible, enlist a friend to listen from different vantage points as well. You should also check for drum mic phase cancellation, which can cause low-end dropout and an unpleasant sound in general. Keep in mind this is only helpful in checking for obvious anomalies: the venue will sound different when it's full of bodies, so don't be too nitpicky.
Also, check to see if the club has a graphic EQ. According to veteran live sound engineer Dana Jae, "In any club, the difference between a pro PA system and a simple, thrown-together collection of PA gear is the presence of decent 31-band graphic EQs for the mains and each of the monitor mixes. Some places don't have the best quality speaker systems, and we know that the room acoustics of all clubs leave something to be desired, so the only way to compensate for these issues is to attenuate the bad resonant frequencies that muddy the sound. (This is especially the case in smaller clubs.) Also, I always start off with everything flat before I begin the night. Never leave the EQ the way it was from the night before!"
Last-Ditch Effort
So far we've covered things you can do to correct common problems with small club acoustics and sound systems. But sometimes all the preparatory checklists and quick-fix solutions in the world won't help. This is, after all, an article on what to do when the club sound sucks, and that includes those instances when things go terribly, unavoidably wrong in the middle of your set: The PA blows up, the stick goes through the snare head, the E and D strings on the bass both break. I believe that the most effective course of action in situations like these is to remain attentive, confident, and connected to your audience. Or brilliantly inattentive, lacking in confidence, and disconnected. And here's where we venture into the indescribable, unblueprintable world of charisma. For simplicity's sake, I'll just say that the best way to rise above these disasters is to rely on your irresistible, magnetic personality to carry you through.
Whatever you do, don't just stop and walk quietly off the stage. You've still got the chance to make lemonade, as it were, to turn catastrophic failure into something memorable. We are discussing "how to rock," after all. And as with charisma itself, it's impossible to simply define the nature of "entertainment," "performance," or "rocking out." Even if the sound system blows up and you're up there with nothing but your unadorned stage sound and your wits, it may still be possible to salvage the show by simply putting on a great performance. To borrow a phrase from stand-up comics (no strangers themselves to onstage disaster), you can either die or you can kill.
Posted July 2006
Send to del.icio.us |

|